After that, I duplicated another copy andapplied Auto tone and Auto contrast with 50% opacity then merged it. I made some minor adjustments in curves and levels to make the contrast “pop”.īelow you can see how I masked the reflection+filter / refraction+filter passes and how I used the two AO passes. The first one makes sure that I get the AO on the smaller details while the second ensures that I get the AO for the overall scene. I use gamma 2.2 and Bruteforce when rendering, it’s very slow but so far reliable.īelow you can see my Render Elements, notice that I used two different Ambient Occlusion passes linked by two separate VrayExtraTex. I have another Vray Plane Light near the ceiling at the far end corner of the scene which acts like a studio softbox.Īnother one is positioned at the hallway to counter-balance some dark areas of the scene. In addition to the Vray Sun, I added another Vray plane light pointing at the window opening which in my opinion can help simulate a studio lighting ambiance to my scene it’s positioned with the same axis as the Vray Sun. Note: I put a bump and reflection map by isolating the red channel of the diffuse map in Photoshop and made it a new file as seen on the second material editor.įor the lighting, I used VraySun+Sky for the external lighting and added some VrayPlanelIghts in every opening I see with Skylight Portal set to ON.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |